-------------------------------------------------------------------------------
Fun is enjoyable tension
- The pleasure of seeking an uncertain valued outcome
-------------------------------------------------------------------------------
Fun is relative.
Fun is relative to the person.
In order for you to experience outcome tension about something you value, you have to care about it. When we can about the outcome of an activity, we are engaged.
So, while a NASCAR tournament might be the height of fun for some, not so much for others. Conversely, whether they would admit it or not, corporate accounting might fit the bill quite nicely. (Pun intended)
The same exact activity can hold different value for different stakeholders. Play a board game with three of your friends an you will likely find them engaged by different facets of play. For one it’s all about the game rules and mechanics, another is intent on the destruction of their opponent while a third perceives the whole exercise as an elaborate opportunity to gossip around the water cooler. All players are engaged in the same activity, but have different values that inform their fun. Look up ‘
Bartle types’ for more detail on that.
Fun is relative to your age.
I used to love roller coasters, could not imagine having more fun. A simulated near death experience with nearly guaranteed safety? Perfect. Then I turned 35 and now I only endure roller coasters. My values did not change, but my experience (for physical reasons) did. So, the same activity which was once fun, is no longer. I no longer value the sensations provided by a roller coaster, so the activity ceased to be fun (for me).
Fun is relative to the mores of the time.
As a young adult, I remember the call to action, “Let’s all go out to the bar and get blitzed, come on, it will be fun!” I felt like “The enemy of fun,” for not seeing the value in this activity. Friends promised fun, but what I perceived was the oral introduction of toxins into my bloodstream in a loud room full of strangers followed by 12 hours of dehydration the next day. Pass. Now, video games… not widely accepted at the time, but for me, they held value. And now video games are mainstream and drinking remains perennial.
Fun is relative to your skill level.
You need to be challenged to have fun, but no too much! Remember the kid who did poorly in sports and demanded his ball back so he could go home? The challenge was too great, so the activity stopped being fun.
Raph Koster has some great text on this issue, citing kid’s enjoyment of tic-tac-toe as a introductory step into gaming which nearly always comes to an abrupt halt when they outgrow it. Tic-tac-toe is useless to an infant, it’s too hard. And most teens understand that the game has severely limited variable, but during that sweet spot of age, it is a lot of FUN. We all seek that same level of challenge because it allows us to enter the flow; lose track of time, lose ourselves in the activity, in other words; have fun.
In eduspeak
Find the challenge sweet spot.
Next: Active vs. Passive fun!